Algebra · Parabolas

Solving & Graphing Quadratics

Start with the game plan — how to read any test question and pick the right move — then every rule you need to recognize, graph, and solve a quadratic, with examples carried all the way through.

Start here

How to Attack Any Question

Before you reach for a formula, slow down for ten seconds and figure out what the question is actually asking and what it already handed you. Almost every mistake on a test is answering a slightly different question than the one on the page. Here's the move that fixes that.

🧭 The 5-Step Game Plan

Run this on every problem — graphing, solving, word problems, all of it.

1 Read it twice. Underline the thing it asks you to find — the vertex? the x-values? a graph? the width of a path? That's your finish line.
2 Spot what you're given — and which form it's in: standard, vertex, factored, a table, or a sentence of words. The form quietly tells you which tool is easiest.
3 Match goal → tool using the decoder below. Don't start writing until you know which method you're using and why.
4 Do the steps, one line at a time. Show every line — skipping steps in your head is where signs get dropped.
5 Check it makes sense. Does the sign of a match (up/down, max/min)? Can a length or a time be negative? Plug your answer back in.

🔎 What Is It Actually Asking?

The wording is a code. Here's what each phrase on your study guide is really asking for, and where to go for it.

"Graph the function"
Plot it. You need the axis of symmetry, the vertex, the y-intercept (and its mirror point), the x-intercepts if any, and at least 5 points. → Part 2.
"Find the vertex"
Get the point (h, k). From standard form: −b2a for x, then plug in for y. From vertex form: read (h, k) straight off. From factored form: average the two x-intercepts. From a table: find the symmetric middle. → #4.
"Solve" · "= 0" · "find the roots / zeros / x-intercepts"
Solve for x. First get everything onto one side so it reads = 0, then pick a method from the tool-picker below. → Part 3.
"Match the graph to the equation"
Don't solve — compare clues. Does it open up or down (sign of a)? Where's the vertex? Where does it cross the axes? Eliminate until one fits.
"Write a quadratic that has…"
Work backwards. Pick the form that already holds what you're told — x-intercepts → factored form; a vertex → vertex form — then use the extra point to solve for a. → Part 5.
"Maximum height" · "min / max value" · "how high"
That's the y-value of the vertex. Find the vertex and read off k. → #4–5.
"When does it hit the ground / land?"
On the ground the height is 0. Set the equation = 0 and solve for the time. → #15.
"The product is…" · "total area is…" · "how wide is the path"
Translate the words into an equation, set it equal to the given number, move everything to one side (= 0), then solve. → #13–14.
"Complete the square" · "convert to vertex form"
Rewrite ax² + bx + c as a(x − h)² + k so the vertex pops out. → #16.

🧱 Which Form Am I Looking At? Read Off What's Free

Recognizing the form is half the battle — each one hands you something for nothing before you do any work.

y = ax² + bx + c  (standard)
c is the y-intercept, free. Use a and b in −b2a and in the quadratic formula.
y = a(x − h)² + k  (vertex)
The vertex (h, k) is sitting right there. Watch the sign: (x − h) means h is positive.
y = a(x − r)(x − m)  (factored)
The x-intercepts r and m are right there. The vertex's x is the average of them.
a table of x and y values
Use symmetry: matching y-values sit on either side of the axis, so the x halfway between them is the vertex's x.
a word problem (sentences)
Nothing's free yet — your job is to translate it into one of the forms above, then proceed.
In every form, the sign of a tells you the same thing: a > 0 opens up (has a minimum), a < 0 opens down (has a maximum).

🛠️ Picking a Solving Tool

When the goal is "solve for x," first make it read = 0, then pick the lightest tool that fits.

Only an x² term and a number, no middle x  (e.g. 2x² = 18)
Square root method — isolate x², then take ±√ of both sides. Don't forget the ±.
It factors with nice whole numbers
Factoring + Zero Product Property — two numbers that multiply to c and add to b. → #9–10.
You're told to "complete the square," or you need vertex form
Completing the square. → #16.
It's ugly, won't factor, or you're not sure
Quadratic formula — it always works. Peek at the discriminant first to know how many answers to expect. → #11–12.
Watch out: if a problem looks like (x + 4)(x − 2) = x or x(2x + 1) = x² + 1, it is not ready to factor. Multiply it out and move everything to one side so it equals 0 first — only then set factors to zero.

▶️ The Game Plan in Action

Let's run all five steps on a real projectile problem from the study guide.

Worked decode

A ball is launched from a 60 m platform:  h(t) = −5t² + 20t + 60.
(a) What's the maximum height?  (b) When does it hit the ground?

① Find: two things — (a) a max height, (b) a landing time.

② Given: standard form, with a = −5. Since a < 0 it opens down, so a maximum really exists. ✓

③ Tool: "max height" = the vertex's y · "hits the ground" = set h(t) = 0 and solve.

④ Do it (a):  t = −202(−5) = 2 sec.   h(2) = −5(2)² + 20(2) + 60 = −20 + 40 + 60 = 80 m.

④ Do it (b):  −5t² + 20t + 60 = 0 → divide by −5 → t² − 4t − 12 = 0 → (t − 6)(t + 2) = 0 → t = 6 or t = −2 → time can't be negative → t = 6 sec.

⑤ Check: a < 0 so a max makes sense ✓ · it starts at c = 60 m (the platform) ✓ · it lands (t = 6) after the peak (t = 2) ✓.

Notice you never "guessed" a method — the wording told you to use the vertex for (a) and to set it equal to zero for (b). That's the whole skill.
Part 1

Reading a Quadratic

1 Recognizing a Quadratic

A quadratic is any equation whose highest power of x is 2 — that little ² is the giveaway. No higher exponent is allowed (no x³, no x⁴).

y = 2x² + 4x + 5

That x² term is what bends the graph into a smooth U-shaped curve called a parabola.

2 Standard Form

y = ax² + bx + c

Every quadratic can be written this way. The three numbers each have a job:

a
Controls the shape — how wide or narrow, and which way it opens.
b
Works with a to locate the vertex left or right.
c
Is the y-intercept — where the curve crosses the y-axis.

3 Shape of the Graph

The sign of a decides which way the parabola opens:

a > 0 → opens up
like a smile (a valley)
a < 0 → opens down
like a frown (a hill)
Part 2

Graphing the Parabola

4 Vertex Formula

The vertex is the turning point — the very bottom (or top) of the curve. Find its x-coordinate first:

x = −b2a

Then plug that x back into the equation to get the matching y. Let's do it with our example y = 2x² + 4x + 5:

Worked example

Here a = 2 and b = 4.

x = −42 × 2 = −44 = −1

y = 2(−1)² + 4(−1) + 5 = 2 − 4 + 5 = 3

vertex = (−1, 3)

5 Maximum vs. Minimum

The vertex is either the lowest or the highest point — and the sign of a tells you which:

Opens upward (a > 0) → the vertex is the minimum (lowest point).
Opens downward (a < 0) → the vertex is the maximum (highest point).

In our example a = 2 (positive), so the vertex (−1, 3) is a minimum.

6 Axis of Symmetry

A parabola is a perfect mirror image of itself. The mirror line is a vertical line straight through the vertex:

x = −b2a

Same formula as the vertex's x-value — that's no accident. For our example the axis of symmetry is x = −1. Whatever the curve does on one side, it mirrors on the other.

7 Y-Intercept

To find where the graph crosses the y-axis, set x = 0. Every x term disappears and you're left with c.

Shortcut: the y-intercept is always (0, c) — just read off c.
Worked example

y = 2(0)² + 4(0) + 5 = 5 → y-intercept is (0, 5)

8 X-Intercepts

The x-intercepts are where the graph crosses the x-axis. On the x-axis the height is zero, so you set y = 0 and solve for x.

0 = ax² + bx + c  →  solve for x

These are also called the roots or zeros. The next section is all about how to solve them.

Part 3

Solving Quadratics

9 Factoring

Factoring rewrites the quadratic as two things multiplied together. The trick: find two numbers that multiply to c and add to b.

Worked example

x² + x − 156 = 0

Need two numbers that multiply to −156 and add to 1.

13 and −12   (13 × −12 = −156,   13 + (−12) = 1)

(x + 13)(x − 12) = 0

10 Zero Product Property

Here's why factoring works. If two things multiply to zero, at least one of them must be zero:

If a · b = 0, then a = 0  or  b = 0

So set each factor equal to zero and solve each one:

Worked example

(x + 13)(x − 12) = 0

x + 13 = 0 → x = −13

x − 12 = 0 → x = 12

11 Quadratic Formula

When a quadratic won't factor nicely, this formula always works. Just plug in a, b, and c:

x = −b ± b² − 4ac2a

The ± means you do it twice — once with plus, once with minus — which gives the two solutions.

Worked example

Solve x² − 4x + 1 = 0  (try to factor it — you can't find two whole numbers, so reach for the formula).

Here a = 1, b = −4, c = 1.

First the discriminant: b² − 4ac = (−4)² − 4(1)(1) = 16 − 4 = 12  (positive → 2 real solutions)

x = −(−4) ± 122(1) = 4 ± 122

√12 ≈ 3.46, so   x ≈ 3.73  or  x ≈ 0.27

See how the discriminant came out to 12 (positive), and we landed on two messy, non-whole answers? That's exactly the case where factoring fails and the formula saves you.

12 Discriminant

The part under the square root has a name: the discriminant. Its sign tells you how many real solutions you'll get — before you even finish solving.

b² − 4ac
+
Positive
2 real solutions
(crosses x-axis twice)
0
Zero
1 real solution
(just touches x-axis)
Negative
no real solutions
(never touches x-axis)
Part 4

Word Problems

13 Rectangle / Path Problems

When a border or path of width x wraps all the way around a shape, each dimension grows by x on both sides — so it grows by 2x total.

new dimension = old dimension + 2x
Example: a side of length 12 with a border of width x becomes 12 + 2x.

14 Volume Problems

Volume of a box multiplies its three dimensions. When a dimension is an expression with x, the volume becomes a quadratic (or cubic).

V = length × width × height
Example (box problem): V = 8(x − 16)² — multiply it out and you get a quadratic in x.

15 Projectile Problems

An object thrown or launched follows a parabola. Its height over time is modeled by:

h(t) = at² + bt + c
Vertex → the maximum height and when it happens.
Set h(t) = 0 → tells you when it hits the ground (height = 0).
Part 5

Changing Forms

16 Completing the Square

This is the move that converts standard form into vertex form — handy when you want the vertex but the equation isn't factored.

Worked example

y = x² − 8x − 4

y = (x − 4)² − 20

Now the vertex is easy to read straight off: (4, −20).

17 The Three Main Forms

Same parabola, three outfits. Each form hands you a different piece of information for free — so pick the form that matches what you need.

Standard form
a x² + b x + c
Best for the y-intercept and plugging into the quadratic formula.
Factored form
a (x − r₁)(x − r₂)
Best for the x-intercepts — they're r₁ and r₂, right there.
Vertex form
a (x − h)² + k
Best for the vertex (h, k), finding max/min, and graphing.
Try it

Graph y = 2x² + 4x + 5

We already found the key features above. Here are five points — pick x-values around the vertex and compute y. Tap a row to highlight it on the graph.

xy = 2x² + 4x + 5point
Vertex (−1, 3) Y-intercept (0, 5) Plotted point Axis x = −1
Check yourself

Quick Quiz

1 What does c tell you? 
It's the y-intercept — the point (0, c) where the parabola crosses the y-axis. In y = 2x² + 4x + 5, that's (0, 5).
2 What formula finds the vertex's x-value? 
x = −b / 2a. Then plug that x back into the equation to get the y-value of the vertex.
3 If a is negative, does the parabola open up or down? 
It opens down (like a frown), and the vertex is the maximum point. Positive a opens up.
4 What do you set y equal to when finding x-intercepts? 
Set y = 0 and solve for x. The x-intercepts are where the graph crosses the x-axis, where the height is zero.